<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Bioware forgot the first two rules of Write Club</title>
	<atom:link href="http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/</link>
	<description>the analog feed demodulated</description>
	<lastBuildDate>Fri, 20 Jan 2012 17:57:49 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-260</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Thu, 19 Apr 2007 21:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-260</guid>
		<description>That actually made me laugh out loud!  Nice one!</description>
		<content:encoded><![CDATA[<p>That actually made me laugh out loud!  Nice one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mick</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-259</link>
		<dc:creator>mick</dc:creator>
		<pubDate>Thu, 19 Apr 2007 21:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-259</guid>
		<description>the game&#039;s writers have clearly had an influence on u lol jk</description>
		<content:encoded><![CDATA[<p>the game&#8217;s writers have clearly had an influence on u lol jk</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-257</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Wed, 18 Apr 2007 23:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-257</guid>
		<description>Holy moly did I mess up this post.  A blog so nice I blogged it twice?</description>
		<content:encoded><![CDATA[<p>Holy moly did I mess up this post.  A blog so nice I blogged it twice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mick</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-254</link>
		<dc:creator>mick</dc:creator>
		<pubDate>Wed, 18 Apr 2007 23:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-254</guid>
		<description>&quot;...It’s clear that teams the UI and writing teams...&quot;
teams twice

&quot;...suspend their suspension of disbelief...&quot;
double negative

;) hehe</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;It’s clear that teams the UI and writing teams&#8230;&#8221;<br />
teams twice</p>
<p>&#8220;&#8230;suspend their suspension of disbelief&#8230;&#8221;<br />
double negative</p>
<p>;) hehe</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yo momma is a fatty</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-169</link>
		<dc:creator>yo momma is a fatty</dc:creator>
		<pubDate>Sat, 17 Mar 2007 23:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-169</guid>
		<description>yesss. i am at home would u like to rub my feet and make me dinner to?</description>
		<content:encoded><![CDATA[<p>yesss. i am at home would u like to rub my feet and make me dinner to?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-168</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Sat, 17 Mar 2007 23:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-168</guid>
		<description>and that&#039;s why you came here - to feel right at home</description>
		<content:encoded><![CDATA[<p>and that&#8217;s why you came here &#8211; to feel right at home</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yo momma is a fatty</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-167</link>
		<dc:creator>yo momma is a fatty</dc:creator>
		<pubDate>Sat, 17 Mar 2007 23:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-167</guid>
		<description>this site is for wussy losers</description>
		<content:encoded><![CDATA[<p>this site is for wussy losers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-157</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Wed, 07 Mar 2007 15:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-157</guid>
		<description>If this game had really captivated me I&#039;d argue that the price was fair enough.  But it hasn&#039;t, yet, so I won&#039;t, yet.  I&#039;ll give the game another chance when I&#039;m bored of playing god in Sims.</description>
		<content:encoded><![CDATA[<p>If this game had really captivated me I&#8217;d argue that the price was fair enough.  But it hasn&#8217;t, yet, so I won&#8217;t, yet.  I&#8217;ll give the game another chance when I&#8217;m bored of playing god in Sims.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-154</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 05 Mar 2007 20:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-154</guid>
		<description>I still think you payed too much money for a 2 year old game.  $40!  When it was new, sure, $40 is reasonable, 2 years later?!  No way.

$20 would be reasonable.  And a little bit of added content does not make up for the fact that the game is 2 years old.</description>
		<content:encoded><![CDATA[<p>I still think you payed too much money for a 2 year old game.  $40!  When it was new, sure, $40 is reasonable, 2 years later?!  No way.</p>
<p>$20 would be reasonable.  And a little bit of added content does not make up for the fact that the game is 2 years old.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-153</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Mon, 05 Mar 2007 18:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-153</guid>
		<description>Having finished Fable: The Lost Chapters for PC I was very satisfied at the cohesiveness upon learning where the Xbox ended.  It&#039;s debatable whether the addition was considered after the fact or whether it just wound up on the cutting room floor and awaited a cash infusion from the original title  before releasing an expanded version.  Highly annoying for the original purchasers, no doubt.

However, to my surprise, I&#039;ve hardly touched Jade Empire in recent days.  The new Sam and Max episode came out which my girlfriend and I immediately played to completion (and it&#039;s the best episode yet), and I&#039;ve been tinkering with the new Sims 2 expansion, Seasons, which is really very cool.

I suppose I ought to make the most of my purchase and get back to Jade Empire, though.</description>
		<content:encoded><![CDATA[<p>Having finished Fable: The Lost Chapters for PC I was very satisfied at the cohesiveness upon learning where the Xbox ended.  It&#8217;s debatable whether the addition was considered after the fact or whether it just wound up on the cutting room floor and awaited a cash infusion from the original title  before releasing an expanded version.  Highly annoying for the original purchasers, no doubt.</p>
<p>However, to my surprise, I&#8217;ve hardly touched Jade Empire in recent days.  The new Sam and Max episode came out which my girlfriend and I immediately played to completion (and it&#8217;s the best episode yet), and I&#8217;ve been tinkering with the new Sims 2 expansion, Seasons, which is really very cool.</p>
<p>I suppose I ought to make the most of my purchase and get back to Jade Empire, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mycroft</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-152</link>
		<dc:creator>Mycroft</dc:creator>
		<pubDate>Mon, 05 Mar 2007 17:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-152</guid>
		<description>By the way, that part of the game is part of the added material for the PC version.  

Clearly an afterthought, in both planing an execution.

Is this not usually the case for any added or bonus material that is added when porting a game to another system to keep a 2 year old game purchasable.</description>
		<content:encoded><![CDATA[<p>By the way, that part of the game is part of the added material for the PC version.  </p>
<p>Clearly an afterthought, in both planing an execution.</p>
<p>Is this not usually the case for any added or bonus material that is added when porting a game to another system to keep a 2 year old game purchasable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-147</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Thu, 01 Mar 2007 16:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-147</guid>
		<description>I have a feeling that Bioware took the technical writing out of a specs or game design document written for programmers, and never got around to rewriting it in context for players.  I empathize but it really is a grievous oversight.</description>
		<content:encoded><![CDATA[<p>I have a feeling that Bioware took the technical writing out of a specs or game design document written for programmers, and never got around to rewriting it in context for players.  I empathize but it really is a grievous oversight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andrew</title>
		<link>http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/comment-page-1/#comment-146</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Thu, 01 Mar 2007 15:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.demodulated.com/2007/02/28/bioware-forgot-the-first-two-rules-of-write-club/#comment-146</guid>
		<description>I agree that it is sloppy work on Bioware&#039;s part, but the piece that I find shocking is where it says &quot;The Player has...&quot; instead of &quot;You have...&quot;. This is standard RPG language and I am surprised they slipped up.  However I think the button reminder message is more of a miscommunication between the writing team and the interface team or something along that line. It would make more sense that the slip up occurred as a result of an individual who doesn&#039;t have immersion as a top priority (though everyone on an RPG team should have that on the top of their list in my opinion).

Hopefully there isn&#039;t going to be anything like this in Mass Effect.</description>
		<content:encoded><![CDATA[<p>I agree that it is sloppy work on Bioware&#8217;s part, but the piece that I find shocking is where it says &#8220;The Player has&#8230;&#8221; instead of &#8220;You have&#8230;&#8221;. This is standard RPG language and I am surprised they slipped up.  However I think the button reminder message is more of a miscommunication between the writing team and the interface team or something along that line. It would make more sense that the slip up occurred as a result of an individual who doesn&#8217;t have immersion as a top priority (though everyone on an RPG team should have that on the top of their list in my opinion).</p>
<p>Hopefully there isn&#8217;t going to be anything like this in Mass Effect.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

