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Lil’ troops deployed on the wrong front

Video Games | Wednesday, August 30th, 2006 | 1 year, 10 months ago

Gamasutra reports today on an in-development rehash of one of my favourite old games, Cannon Fodder by Codemasters. From the article:

“British game publisher Codemasters have announced the now-portable return of their classic Cannon Fodder franchise, set to massively attack PSPs in the spring of 2007.”

PSP!?!?!? This was a game whose biggest claim to fame was the freedom to aim quickly and freely with the mouse! What’s it doing on a dual analog system? No doubt the game will be retooled into a non-descript Army Men / Armed & Dangerous / Contra clone that works well on that wee little PSP analog nub. The original game deserves to be released on the DS in all its free-aiming glory!

Check out Cannon Fodder and Cannon Fodder 2 from Home of the Underdogs! Bloody war has never been so adorable!

fodder1.png

Go git ‘em, Stoo!
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On the road again

Blather | Monday, August 28th, 2006 | 1 year, 11 months ago

Veteran Demodulated readers will know me to be quick to cast my pointy blogging finger at corporations who dare to rub me the wrong way. Therefore it’s my pleasure to report a pair of very positive experiences with a couple of companies today: the Canadian Automobile Association (CAA) and Costco.

Torontonians love to tell everyone about our fair city’s two seasons: winter and construction. Being August, and not winter, it is clearly construction time, as my poor Civic will attest. On the way to pick up my girlfriend from work one evening I noticed some draggy whumping coming from my back end (of my car, jackass). A quick inspection with my finely honed mechanic’s eye revealed that the tire was flat. I called on a favour to have my girlfriend picked up and went back up to the apartment to call CAA.

I found their central switchboard number quickly enough on their website and rang them up, toll free. The phone was promptly answered by a charming young woman (Sabrina, if I recall) who spoke clearly and reassuringly. I described my vehicle and my problem and was told to expect service within the half hour. She let me know that she wouldn’t hang up with me until I was completely satisfied and had covered all my issues, so I thanked her and dismissed her.

I recieved a phone call about 25 minutes later advising me to stand by my vehicle as a service agent would be there promptly. By the time I waddled down the stairs he was already pulling beside my car. I greeted him and he asked me to pull the car out a bit and stay in the driver’s seat with my foot on the brake while he jacked my baby up. He was very pleasant and chitchatty and the operation was done in no time.

His prognosis was pretty positive - I’d somehow picked up a thin 4″ screw which lodged itself pretty snugly in my tire, but he was confident that it could be repaired for a fraction of the price of a new tire. When all was said and done HE THANKED ME for my patience and co-operation. What a guy!!

Spare-enabled, I dropped my car at Costco the following day and got a ride to work. At the end of the day I returned to Costco to pick up the car and pay my fees, but there was one problem - the repair was free! That’s right! Because I’d purchased my tires from Costco they backed up their product and service, like all their other in-store products, with a rock-solid guarantee that’s never ever caused me any inconvenience or hassle. This was incredibly welcome as I’d suffered a flat tire not long before, and recieved a replacement tire, installed and ready to go, for only $20 since Costco deemed the tread to be so new. Unbelievable!

And so, having paid annual fees for CAA and Costco, this one inconvenience seems to have awarded me my money’s worth in one fell swoop! I think I can pretty safely say that these companies have earned my business for a lifetime! My kudos to both companies!!

– EDIT –

I should go on a bit to describe my huge satisfaction with CAA.

My girlie and I were off “camping” in Severed Pinkie, Ontario (you know, that nondescript bumpkinville about 40 clicks away from Sixth Toe, Ontario) but were unfortunate enough to get stuck killing a very rainy weekend in stores and restaurants in town. One afternoon was so torrential that, in the middle of a lovely sightseeing drive, we had to pull off the road into the nearest Tim Hortons (you can’t drive 10 minutes in Ontario without finding one) for shelter. We literally had to brace ourselves and counted down to the moment of opening the doors, locking them, and running inside. Needless to say, I overlooked the oft-neglected step of removing the keys from the ignition.

When we got inside we sipped some hot chocolate and I called CAA. I was barely able to describe my surroundings - especially with the rain obscuring my view - but the man on the phone asked leading questions to help pinpoint me. A scant 45 minutes later, a CAA tow truck arrived. 5 minutes of fiddling with a coat hangery wire thing was all it took to open my door (dunno if I’m relieved or afraid of that) and we were free to return to our puddle of a campsite once again.

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Two heads are better than one!

PC Hardware | Monday, August 21st, 2006 | 1 year, 11 months ago

It’s been 2 months since moving in with my ladyfriend and at long last I’ve hooked my stereo to my computer so that I can resume DJing. However, before I can begin I’ve got to allow Traktor DJ Studio 3 to analyze my MP3 collection.

Analysis isn’t entirely necessary before I can start mixing, but if I don’t do it in advance it will analyze on song load which puts more strain on the CPU (increasing the chance of skipping) and it progresses much more slowly since playing an MP3 is a surprisingly system-intensive function. Plus, it’s nice to have analyzed MP3s because this provides a peak graph (which visually shows the song waveform) and automagically detects the beats per minute (about 95% accuracy).

So I’ve instructed Traktor to run a batch analysis on my entire DJ collection, weighing in at a hefty 30-odd gigs. It might take all day.

Large batch multimedia processing is a job best performed by Intel processors, while AMD chips are usually the best for gaming. I do a lot more gaming than multimedia so I still stand by my choice to buy an Athlon 64 X2, but today I’ll pay the price while my system speed is degraded during this long processing job.

Or will it?

I admit I’ve seen little or no improvement in speed with my new CPU - most of the HUGE improvements I enjoy are thanks to my tear-jerkingly incredible 7900GT. Today, however, is a happy exception, as illustrated below:

dualcore1.jpg

As you can see in the upper two graphs, dual core has saved the day! My audio analysis job is isolated in the second core, maxed out at 100% load, while the first core stays cool as a cucumber. This means that I can enjoy nearly full speed computing while the second core is dedicated to the monumental task of processing 30 gigs of audio peaks. What a treat!

A recent ad for Dell or some other crappy manufacturer markets dual core CPUs as something that allows you to watch a movie, rip a CD, browse the web, and edit documents all at the same time (like a menstrual pad advert for nerds). This is true, I suppose, but don’t run out to buy a dual core CPU due to this hogwash. I am a power user through and through and today is the first time in about a month that I’ve really taken advantage of it. Dual core is probably a moderately future-proof technology - it will run games and apps pretty well for the next year or two - but if you’re looking to upgrade I think it would be wise to wait until later this year when quad cores come out. No doubt Dell will recommend being schizophrenic, double jointed, and ambidextrous in order to get the most out of one of those babies.
Can’t wait to start making loud banging noises once again! Let’s see what the neighbours think!

And if you’d like to enjoy some free origianl electronic music songs and mixes check out my web site and DJ blog.

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Don’t agro a blogger

Blather | Friday, August 18th, 2006 | 1 year, 11 months ago

I admit I’m mostly satisfied with the quality of service and uptime Blizzard is serving me with my paid World of Warcraft subscription. I don’t think I’ve been refused a connection once, and the worst connectivity issue I’ve come across is a fairly annoying lag (60 seconds) while waiting for a dead creature’s loot screen to appear after clicking. Too bad I hardly play the game. It’s pretty boring.

But that’s not why I’m writing today. I thought I’d share a screenshot from my logs with my readers, and hopefully with Blizzard as well:

searchtop101-1.jpg

As you can see, this screenshot illustrates the top 10 search queries that brought people to my blog this week. The number one query is “wow trial”, and those people are sent directly to one of my several complaints about the horrendous service and awful patching ordeal I was subjected to during my own trial period. As a result, 41 people may have been deterred from purchasing the game this week.

Serves you right, Blizzard. Now that I’m a paying customer I hope you’ll coerce me to write something positive about my experience.

And now to cater to that rather quizzical Google query, just so that poor chappy doesn’t have to go home empty handed:

trike09s1.jpg

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Wii’re getting a history lesson

Console Gaming | Monday, August 14th, 2006 | 1 year, 11 months ago

Paycheque + weekend + games to trade = financial disaster!Yes, now I have yet another box - albeit a little one - to keep my NES, SNES, Genesis, N64, and PS2 happy - a Nintendo Gamecube! I had intended to simply buy a new PC game at Gamerama (on Yonge St. north of Eglinton in Toronto) subsidized by 3 crappy games I traded in, but they had nothing worthwhile on their PC shelf. With that adorable purple lunch pail staring me in the face for only $60 I just couldn’t resist.

Along with the controller I picked up a 2MB memory card and 2 games - Super Mario Sunshine and Resident Evil 4. Despite glowing reviews and a lot of personal anticipation I was reluctant to pick up RE4 since a PC version is immanent, but one of Gamerama’s knowledgeable staff noted that Konami has a pretty awful track record in porting console games to PC so I splurged $30 for a brand new copy.

gamecube.jpg

The design of the Gamecube is attractive, utilitarian, playful, and sturdy. Compared to the very sleek slim formfactor of my second generation PS2, the GC looks like a toy. This Volkswagen Beetle of consoles positively smiles at you with its soft features and many curves. The attached carrying strap makes for easy luggage while the asymmetrical plugs are congruent only in one orientation so you can’t plug anything in the wrong way.

The console was easy to set up. I just plugged in the RCA and power and away I went. The firmware is simple but sufficient with a clock, memory card manager, and media information. Plus, the boot screen looks and sounds really cool!

This is obviously a great console for kids or less-experienced video gamers, but there are some fine touches that veterans will immediately appreciate. For instance…

gcn_controller.jpg

I’d played the GC once before so acclimatizing to its very unique controller wasn’t too tough. That being said, this controller is WEIRD. The analog sticks are oddly placed, are different sizes and don’t have that rubbery feel to grip your thumb. The button layout is totally bonkers, like a SNES controller that’s wallowed in primordial ooze for a few millennia. The L and R buttons press in deeply and softly with a resounding click at the bottom to ensure that you know you’ve given ‘er all you can give. The Z button is located very oddly in front of the R button, and a Select button is entirely MIA for the first time in Nintendo’s console history, I believe. (EDIT — I think the N64 was Select-less as well)
Regardless, this is a DAMN comfortable gamepad. It’s a real treat for my hands, for one. I’ve heard complaints that the GC gamepad isn’t friendly with large hands, but they don’t come a lot larger than mine and my mitts hug that purple doohickey like a Teletubby. This gamepad is obviously an evolutionary step toward the DS and Wii as the tactile experience of the layout is just as important as the function of each button in a game. For example, in Resident Evil 4 the oversized A button is a contextually sensitive all-purpose “do that!” button. Ancillary buttons do ancillary tasks related to the A button in some way, such as Y for inventory X for item manipulation. The oddly situated Z button is a perfect choice to bring up the map since, even though it is placed closely to the very important R button (to aim your gun), L and R are formed to keep your fingers in place so Z always within reach but never pressed accidentally. The shoulder buttons are pressure-sensitive as well which makes for very precise squirting in Super Mario Sunshine. I really appreciated that the in-game tutorial acknowledged the controller design by distinguishing the difference in action functionality between pressing in the button partly (squirt and run) and fully beyond the click (squirt and stand still).

The controller design alone is a master stroke by Nintendo. It is obvious that they are interested in engaging players on an advanced tactile level, and the Gamecube’s controller is a perfect precursor to the “revolution” that will be the Wii’s freefloating whatchamacallit. The buttons on the gamepad are each shaped uniquely which not only helped me get used to the layout more quickly (it seems that in tutorials, games illustrate the button itself, shape and all, instead of simply dictating the emblazoned letter). The rumble feature is a nice touch as well, though certainly not unique. The overall synergy between player and console is second to none thus far.

The graphics on this system are very impressive! While playing Soul Calibur 2 at a friend’s house we marveled at the surprisingly smooth diagonals and wispy curves of the characters and backgrounds. Is this console antialiased? It certainly seems so as SMS and RE4 are equally jaggy-free.

These two titles are a great example in contrast of the graphical genres the GC can churn out. SMS is brightly coloured, lightly cell shaded, and sports a blazingly smooth frame rate. The roundness and detail of characters is really attractive and minute, and special effects like particle smoke, fog, and distance blur lend a lot of convincing flare to close-up objects and sweeping distant scenery. RE4, on the other hand, is perhaps the most realistic-looking game I’ve ever seen. This is certainly due in no small measure to the expert programming of Konami’s coders and designers, but couldn’t have been accomplished without such a robust platform. There’s just the right amounts of haze, “bad TV reception”, and balance between texture clarity and polygon count to make some objects - particularly a frightened dog near the beginning - EERILY lifelike. You don’t have to squint to be tricked into doing a double-take in some areas of this game. And goodness gracious, between the visual presentation and the incredible audio work, this game is intense, terrifying, and mercilessly graphic.

Late adopter and dimestore technologist that I am, I’m thrilled to own such a professionally crafted hardware platform. I’m really looking forward to thickening-up my GC collection as this is clearly a well-refined console worth investing in. At a scant $60 for the unit and $30 for new software this is a brand I’m very happy to be supporting once again.

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